The cinema after cinema expanded. Communication and transmedia environments

Video games and cinema

Authors

  • Héctor Gómez Vargas Universidad Iberoamericana León

DOI:

https://doi.org/10.59057/iberoleon.20075316.201725318

Keywords:

contemporary cinema, video games, culture of convergence, digital culture

Abstract

This essay explores some changes in media environments due to the presence of the digital culture. In the times of the convergence culture, the links between the new cinema and videogames are explored by the incorporation of various aesthetic elements, and points out that it is part of what is being constituted within contemporary visibility.

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Published

2017-04-07

How to Cite

Gómez Vargas, H. (2017). The cinema after cinema expanded. Communication and transmedia environments: Video games and cinema. Entretextos, 9(25), 1–13. https://doi.org/10.59057/iberoleon.20075316.201725318