Geeks, Otakus, and Other Youth Realities

Authors

  • Fernando Renato Padilla Gómez Universidad Iberoamericana León

DOI:

https://doi.org/10.59057/iberoleon.20075316.20092830

Keywords:

youth cultures, geeks-otakus, cultural consumption, leisure practices, social interaction

Abstract

The article presents the results of a series of observations conducted between October and November 2008 at Plaza de la Tecnología in León, Guanajuato, with the purpose of identifying behavioral patterns among young users and consumers who frequent this space. The analysis focuses on groups associated with different cultural and leisure practices, including anime and manga, video games, card and role-playing games, as well as various genres of rock music. Through the observation of these practices, the author questions prejudices and stereotypes associated with geeks, otakus, and other youth groups, while demonstrating the difficulty of classifying them exclusively according to their consumption preferences, since their interests overlap and shape diverse identities. The article also highlights how these activities contribute to the development of knowledge, motor skills, memory, gaming strategies, musical culture, and forms of social interaction. Plaza de la Tecnología thus emerges not merely as a commercial or entertainment venue, but as a space for social interaction where young people establish relationships, share interests, and build communities around their leisure practices.

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Published

2009-08-03

How to Cite

Padilla Gómez, F. R. (2009). Geeks, Otakus, and Other Youth Realities. Entretextos, 1(2), 1–4. https://doi.org/10.59057/iberoleon.20075316.20092830